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Yeah I know you and I are not on the best of terms, your a expert and I'm a noob. But why do you need to use a header? can't you just solder the wires directly to your components?
The reason there is a header on the SIO is so that it can be used in a breadboard!A switch which can switch 8 electrically isolated contacts with only 2 positions doesn't exist as far as I know, you would need to use a microcontroller and one normal switch.
This is really trying my patience now..I'm not even sure you are reading what I am bothering to post
Well as far as I know, I don think you'll be able to find a swith like that. For a switch to have that many contact points, it would need to be a 3 position. That should work fine though. The center position would be a neutral.It would be called a "Double Pole, Tripple Throw" or DPTT switch I believe. ^ I'm guessing on that one so don't get mad if I'm wrong.Someone may be able to find you a switch that matches your discription, but the above is to the best of my knowledge without searching.
Well as far as I know, I don think you'll be able to find a swith like that. For a switch to have that many contact points, it would need to be a 3 position. That should work fine though. The center position would be a neutral.
Hey look what I picked up today at Gamestop for $2.99 after I went to see a movie lol, only 2 bucks and now I have a spare male AND female PS2 jack......Anyone make any headway on the WIRING? In this thread I've only herd people talking bout the programming.
Nice find, old extension cables are definitely the cheapest and easiest source for prototyping connectors that I know of.I would like to make it very clear again that the PSP software required for this to be useful does not yet exist. Unless you are interested in microcontroller/PSP software development, there isn't much reason to assemble the circuit at this time.That being said, for this circuit whether you prefer a breadboard or point-to-point soldering is just a matter of preference. With microcontroller stuff, I usually prefer to work with a breadboard and make easily removable adapters for all cables and connectors. I do this with pin headers, perfboard, and zip ties like in the pictures that Alien posted above. This makes it much easier to change pin configurations while prototyping, (something you may end up doing a lot as you develop code). Male and female pin headers can be found very cheap on ebay if you don't mind buying them in larger quantities. For the SIO connector, you could cut one off a remote or build your own, just so long as the required pins are making contact.
The purpose of my video was primarily to demonstrate the hardware. The video is not meant to imply that everything is ready to be used for gaming. This is why the word "test" is part of the title, and why I stated "This project is still in the early stages" and "Lots of software work still remains" in the description.So what is the current status of this project? The hardware was pretty much finished. Apart from some minor tweaks to the AVR firmware, nothing much would need to be done on that end. It is the software on the PSP side which still needs work to give the buttons proper responsiveness to be suitable for games.
Ahh I see it now. So the program he tested everything isnt yet compatible with games.
Oh so there still needs to be something done to have it work with games then.
Haha ghost, well if it can read those signals on the buttons tester why can't the code be tweaked just a lil bit to have it work 100%?