Author Topic: Ps3 rapid fire studying and understanding project open source  (Read 123324 times)

Offline rockandink

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #360 on: February 22, 2011, 06:07:30 PM »
I finished reading it and then started looking around the forum--YES! Instructions on building a PIC programmer!  I have an eeprom programmer, but I couldn't find the 12F683 config in the programmer app's options.  Maybe the 12f683 is 'the same' as another PIC?
Either way, made a stop at Radio Shack and no PIC's there--went to Fry's and the closest PIC I found was not to be found on the shelf.  They were also out of the switching diodes.  I will have to wait for an eBayer to send them to me.
Then, I'm going to go through the code and see if I can decipher some of it.
This is great--nice forum.

Offline Modded Matt

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #361 on: February 22, 2011, 06:53:41 PM »
no PIC at radio shack. get them from ebay, mouser, or microchip.com as for the diodes and the programer. they are off the shelf parts at the shack.  have fun

Offline rockandink

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #362 on: February 22, 2011, 07:57:16 PM »
no PIC at radio shack. get them from ebay, mouser, or microchip.com as for the diodes and the programer. they are off the shelf parts at the shack.  have fun

Thanks--got most from Fry's and depending on when I receive a PIC, I'll drop by the local Radio Shack for the switching diode.
The programmer, I'm just going to put together from the instructions here.
Lastly, no new updates here, it seems.  But, if I can just get an idea of what everyone did in this thread and duplicate the results, maybe I can contribute on another project--This was an excellent read.  :tup:

Oh... already got winpic and mplab installed... just got to wait for a pic to play with.
« Last Edit: February 23, 2011, 09:54:07 AM by rockandink »

Offline k0mpresd

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #363 on: February 24, 2011, 11:28:04 PM »
i need some help with 2 ps3 controllers.
i have downloaded the PS3BMU__2_.zip from the free codes list and installed the chips in to two separate controllers.
my problem is that the rapidfire hardly works. it will sometimes work for 24hrs and sometimes not at all.
i keep having to disassemble the controllers, try new positive/ground points and see if it works.
usually the rapidfire flakes out after only a few shots or cycles through modes.
i installed the chip using the supplied 5 wire diagram.
am i missing something here? i really need some help here. im totally lost as to why the code doesnt work.

« Last Edit: February 24, 2011, 11:37:13 PM by k0mpresd »

Offline rafaliyo86

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #364 on: February 24, 2011, 11:38:13 PM »
I dont remember exactly but I think there was a problem with the diagram. The wire wich goes to the switch was the leg 2 not 3.

But ask to hyper he could help you

Offline k0mpresd

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #365 on: February 24, 2011, 11:51:35 PM »
thanks for the reply. i dont think thats my problem though. as the chip seems to switch modes fine.
everything seems fine really, just only the occasional rapidfire.  :dntknw:

Offline rafaliyo86

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #366 on: February 25, 2011, 12:03:25 AM »
thanks for the reply. i dont think thats my problem though. as the chip seems to switch modes fine.
everything seems fine really, just only the occasional rapidfire.  :dntknw:

Well, if you could post a vid it would be better

Offline geraldrubalcava

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #367 on: February 25, 2011, 07:41:32 AM »
Well with the pic i see somthing wrong already. Ypu put the power to the pic wrong. Uou don't get it from the motor. (Red wire. ) you get it from da analog stick

Offline k0mpresd

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #368 on: February 25, 2011, 08:04:16 AM »
Well with the pic i see somthing wrong already. Ypu put the power to the pic wrong. Uou don't get it from the motor. (Red wire. ) you get it from da analog stick

i took it from the analog stick first. neither controller worked. i moved it to the motor and both controllers rapidfire started working and then both died about 24hrs later. the chip changes modes but the rapidfire does not work.

Offline rockandink

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #369 on: February 25, 2011, 08:08:11 AM »
In addition to what geraldrubalcava said, I'd say that if the problem is intermittent, you have a problem with the actual soldering.  Try re-soldering everything.  It may be just one dirty solder point.
Of course, it could be that one of the wires are bad... Works until the controller gets jostled a bit and breaks connection....


Post Merge: February 25, 2011, 08:15:47 AM
i took it from the analog stick first. neither controller worked. i moved it to the motor and both controllers rapidfire started working and then both died about 24hrs later. the chip changes modes but the rapidfire does not work.

Hmmmm, maybe you could just re-solder both ends of the COM2 points?
« Last Edit: February 25, 2011, 08:15:47 AM by rockandink »

Offline Modded Matt

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #370 on: February 25, 2011, 11:00:06 AM »
the wireing diagram in the free code list has been verified and confirmed working by myself before it was posted. except for on version 4 of the controller. there were mixed reports about the v4 controllers.

the chips are static sinsitive as well as heat sensitive, your hot glue may have damaged the chip.

Offline k0mpresd

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #371 on: February 25, 2011, 11:17:54 AM »
i have done tons and tons of x360 controllers and never had a problem. these ps3 controllers are the only issue ive ever had.

Post Merge: February 25, 2011, 11:18:54 AM

Post Merge: February 25, 2011, 08:15:47 AM
Hmmmm, maybe you could just re-solder both ends of the COM2 points?

should i try just soldering to r1 instead of rcommon?
« Last Edit: February 25, 2011, 11:18:54 AM by k0mpresd »

Offline hyper999

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #372 on: February 25, 2011, 11:22:10 AM »
nope must be COM2/RCOMMON

Offline k0mpresd

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #373 on: February 25, 2011, 11:28:49 AM »
thanks for all the replies. i just really do not understand why these things flake out so much. ive wasted so much time on them already.

Offline Modded Matt

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #374 on: February 25, 2011, 02:00:07 PM »
that is odd. what v is ur controller? the white numbers on the back right hand side.]

Offline k0mpresd

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #375 on: February 25, 2011, 05:35:41 PM »
vx3.07

Offline rockandink

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #376 on: February 25, 2011, 07:48:11 PM »
Just looking at your photo again--I was thinking, what if your COM2/RCOM  wire is getting pinched or shorted?  If the modes work but the rapid-fire doesn't, then it's got to be something to do with that connection...  This is assuming that none of the rf modes work in any scenario and that you didn't modify the code so that it shoots faster than the games allows for....

On a side note, received my PICs!  I gotta try it out tomorrow.  So looking forward to it.
« Last Edit: February 25, 2011, 07:49:33 PM by rockandink »

Offline platanomangu

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #377 on: February 25, 2011, 08:41:34 PM »
a question why im getting a error when i click the link ?
« Last Edit: February 25, 2011, 08:42:04 PM by platanomangu »
<a href="http://i73.photobucket.com/albums/i205/platanomangu/b.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://i73.photobucket.com/albums/i205/platanomangu/b.swf</a>

Offline rockandink

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #378 on: February 25, 2011, 08:53:29 PM »
a question why im getting a error when i click the link ?


I think I have the same problem--I just looked through the free codes section and found it.

On another note, that guy in your sig... is he Armenian? In Sweden?  Looks like this guy my gf says Swedish radio plays even though he sings in Armenian/Swedish/and another language (English?  :dntknw:)

Offline Hazer

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #379 on: February 25, 2011, 09:16:31 PM »
Just to re-iterate: The power in the picture is way wrong. Just wire it like the diagram. The only board having problems was teh V4.0.

Now, I would highly suggest removing all of your wires and throw them out. Next, glue the chip to the main part of the controller, not the back shell. You are obviously pinching wires, and theres a good chance that the solid core wire your using has been broken inside the wire jacket causing intermittant operation. Glue the chip to the side where your wiring will not move after your done soldering.

Try that then get back yo us.
[Quote from Gamermodz via Viking forums]
Don't be jealous your not half as smart. I hate ****tards like you. An ignorant redneck. Your nothing but a posing ******. Get the **** out of here, really, your claim to fame is an open source rapid fire code? You make me laugh. You think you have control over the modding market?  You couldn't create what I can and do. You are too ignorant with your outrageous assumptions and accusations. [/Quote]

Offline rockandink

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #380 on: February 25, 2011, 09:19:15 PM »
Just to re-iterate: The power in the picture is way wrong. Just wire it like the diagram. The only board having problems was teh V4.0.

Now, I would highly suggest removing all of your wires and throw them out. Next, glue the chip to the main part of the controller, not the back shell. You are obviously pinching wires, and theres a good chance that the solid core wire your using has been broken inside the wire jacket causing intermittant operation. Glue the chip to the side where your wiring will not move after your done soldering.

Try that then get back yo us.

:tup:

Offline k0mpresd

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #381 on: February 26, 2011, 01:25:23 PM »
Just to re-iterate: The power in the picture is way wrong. Just wire it like the diagram. The only board having problems was teh V4.0.

Now, I would highly suggest removing all of your wires and throw them out. Next, glue the chip to the main part of the controller, not the back shell. You are obviously pinching wires, and theres a good chance that the solid core wire your using has been broken inside the wire jacket causing intermittant operation. Glue the chip to the side where your wiring will not move after your done soldering.

Try that then get back yo us.

im about do this right now. thanks again for all the suggestion.

Post Merge: February 26, 2011, 01:56:50 PM
eh?



Post Merge: February 26, 2011, 02:25:38 PM
ok. heres a video. i 100% rewired the controller as you see in the pic above. i tested it, worked ok. tested again, worked ok. let it sit, come back to it, no rapidfire.

so i moved the ground wire to the ground point you see in the video. tested, worked ok, then same thing happen.
the video starts with the rapidfire NOT working.
might want to right click, save as. its ~185mb i think. i4 records in 720p, so its a big file.

http://mycarbl0ws.com/IMG_2219.MOV
« Last Edit: February 26, 2011, 02:25:39 PM by k0mpresd »

Offline rockandink

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #382 on: February 26, 2011, 09:48:50 PM »
Just saw that you tested while open...

but, did notice that the wires are being pinched somewhere--one (for the tactile button) was clearly "pinched" or "shaped" by something.  If so, I assume others are also being crushed or whatnot.

or, did you re-use the old wires from previous?  You said you re-did the wiring but did you reuse the old wires?
« Last Edit: February 26, 2011, 10:03:38 PM by rockandink »

Offline k0mpresd

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #383 on: February 26, 2011, 09:58:52 PM »
what do you mean? i never reassembled the controller if thats what youre asking.

Offline rockandink

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #384 on: February 26, 2011, 10:04:50 PM »
what do you mean? i never reassembled the controller if thats what youre asking.

sorry, yeah, i made the reply before seeing the vid

Offline k0mpresd

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #385 on: February 27, 2011, 08:06:48 AM »
i used all new wiring. if it was shaped by anything it was from my holding it or maybe moving the controller around a bit. i never  put the controller halves together. i am 100% confident that the wires are being pinched and broken.

Offline hyper999

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #386 on: February 27, 2011, 08:23:29 AM »
i am 100% confident that the wires are being pinched and broken.

well that'll be why its not working then ;) LOL

have you tried a different PIC?

Offline rockandink

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #387 on: February 27, 2011, 10:22:31 AM »
I have to admit--this is perplexing.

No one else has noted problems like this, so we're missing one thing k0mpresd has done differently.

Offline k0mpresd

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #388 on: February 27, 2011, 03:31:32 PM »
well that'll be why its not working then ;) LOL

have you tried a different PIC?

haha. ;) wow, i just read i totally missed a word there.  :drunk:
i havent tried a new pic. but both of these controllers act the same. so i doubt its the pic.
i installed the mod in to a different controller almost 2 weeks ago now. i used the supplied diagram and this controller had the same problem UNTIL i switched the ground wire from the spot next to vdd in the diagram to the spot in the video you see i used for ground. i talked to the owner of that controller a few days ago and he says it works perfect.
to me it seems to be a power supply issue.

just for reference im using a gq-3x to program the chips. before when i first started doing x360 installs the programmer was programming the config bits wrong (hazer helped me diag that one, thanks for that). but ive done a lot of installs since then after they updated the software and all seems ok programming wise.
« Last Edit: February 27, 2011, 03:35:16 PM by k0mpresd »

Offline rockandink

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #389 on: February 27, 2011, 08:01:22 PM »
I recall reading, early in this thread, that if a button is pressed hard it would not rapidfire--was that issue resolved?
« Last Edit: February 27, 2011, 08:01:50 PM by rockandink »

 

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