Author Topic: USB Serial Rapid Fire User Interface Ideas :)  (Read 21332 times)

Offline hyper999

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USB Serial Rapid Fire User Interface Ideas :)
« on: October 31, 2010, 08:37:48 AM »
ok guys i need help with the layout of the windows application used to program my new rf code so how would you guys lay it out?

the form must contain controls for...
-settings for each of the three available modes including...
  -RT enabled?
  -LT enabled?
  -RT burst enabled?
  -LT burst enabled?
  -Firerate on RT
  -Firerate on LT
  -Burst Shots on RT
  -Burst Shots on LT
  -Perfect Quickscope mode enabled?
  -Mode indication LED Colour? Green, Red, or Orange
-then a control for selecting the number of modes

so how would you like to see it laid out?

Offline Anonamous

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #1 on: October 31, 2010, 09:10:15 AM »
ok guys i need help with the layout of the windows application used to program my new rf code so how would you guys lay it out?

the form must contain controls for...
-settings for each of the three available modes including...
  -RT enabled?
  -LT enabled?
  -RT burst enabled?
  -LT burst enabled?
  -Firerate on RT
  -Firerate on LT
  -Burst Shots on RT
  -Burst Shots on LT
  -Perfect Quickscope mode enabled?
  -Mode indication LED Colour? Green, Red, or Orange
-then a control for selecting the number of modes

so how would you like to see it laid out?

ahh hyper, lol for a second i didnt read the name lol. anyway...

For a windows program, it quite depends on whether its going 2 be GUI or not. I would say (If GUI) have buttons for each specific mode, after being clicked another thing pops up with optoins with simple checkboxes to select what option you would like for that mode. In that menu with the option selection possibly an edit button that will add a window or texbox or something where the speed of the rapidfire can be edited. :)

There is my $.10 input lol

Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #2 on: October 31, 2010, 10:12:51 AM »
yh didnt think when i started the thread how hard it is to describe what im asking for lol

@ anonamous it will be a windows forms gui but i have no idea what you just described :P

Offline Anonamous

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #3 on: October 31, 2010, 10:53:05 AM »
yh didnt think when i started the thread how hard it is to describe what im asking for lol

@ anonamous it will be a windows forms gui but i have no idea what you just described :P

lol. basically like 3 boxes. Yes I made this image in ms paint lol it just to get the idea across.



Ok, so basically you click one of those boxes and another window popus up with the settings and a check box next to each one to select which setting you would like to enable for that mode.

"-RT enabled?
  -LT enabled?
  -RT burst enabled?
  -LT burst enabled?
  -Firerate on RT
  -Firerate on LT
  -Burst Shots on RT
  -Burst Shots on LT
  -Perfect Quickscope mode enabled?
  -Mode indication LED Colour? Green, Red, or Orange"

And in the popup for the settings selection maybe put an edit option to change the speed of the rapidfire.

Was that any better of an explination?


Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #4 on: October 31, 2010, 03:21:30 PM »
yeh i get you thats kind of how i have it now i was just seeing if anyone else could think of any more creative ideas because its a bit complicated and the window is getting pretty large

Offline Anonamous

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #5 on: October 31, 2010, 04:06:14 PM »
yeh i get you thats kind of how i have it now i was just seeing if anyone else could think of any more creative ideas because its a bit complicated and the window is getting pretty large

yea lol. So, how exactly is this oging to work? im quite interested lol. im just gonna have 2 figure out how to get a mini usb to get into my controller

Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #6 on: October 31, 2010, 04:21:03 PM »
Ok heres the run down its going to be similair to hazers final rf
in the controller there will be a 12f683 wit one tact switch and a headphone socket or anyother 3 way conector
then we have a usb to ttl serial cable with a headphone jack on the end
you then entrr programming mode on the controller hook up the cable and open the pc app change the settings listed above click a button on the pc and then all of the new settings are sent to your controller :) 

Ive nearly finished the mod all that is left to do is the quickscope function and the gui

Offline Anonamous

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #7 on: October 31, 2010, 05:18:56 PM »
Ok heres the run down its going to be similair to hazers final rf
in the controller there will be a 12f683 wit one tact switch and a headphone socket or anyother 3 way conector
then we have a usb to ttl serial cable with a headphone jack on the end
you then entrr programming mode on the controller hook up the cable and open the pc app change the settings listed above click a button on the pc and then all of the new settings are sent to your controller :) 

Ive nearly finished the mod all that is left to do is the quickscope function and the gui

nice, i cant wait.

Offline Phantom

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #8 on: October 31, 2010, 09:02:50 PM »
You could have it all on one form, then just have combo boxes and radio buttons for all the settings, have an option to enable the duty cycle for the WAW patch aswell. Sounds like this will be pretty cool!!

Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #9 on: November 01, 2010, 09:03:16 AM »
ah yes sorry i forgot to list the cod duty cycle
and yes i currently have it set up with combo boxes, check boxes, and radio buttons but i dont like the way it looks and works

Offline Anonamous

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #10 on: November 01, 2010, 09:23:59 AM »
ah yes sorry i forgot to list the cod duty cycle
and yes i currently have it set up with combo boxes, check boxes, and radio buttons but i dont like the way it looks and works

how exactly does it look and work atm? could you make a vid of what it looks like?

Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #11 on: November 01, 2010, 11:58:45 AM »
well heres the app itself :P it doesnt actually function atm but it is 50% complete gui wise
clik me
but make sure you have the latest .net framework :)
« Last Edit: November 01, 2010, 12:01:25 PM by hyper999 »

Offline Anonamous

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #12 on: November 01, 2010, 12:44:15 PM »
well heres the app itself :P it doesnt actually function atm but it is 50% complete gui wise
clik me
but make sure you have the latest .net framework :)

ok ill take a look

Post Merge: November 01, 2010, 01:11:16 PM
It seems fine to me. lol it does look a little odd. idk lol
« Last Edit: November 01, 2010, 01:11:16 PM by Anonamous »

Offline rafaliyo86

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #13 on: November 02, 2010, 01:12:03 AM »
wow hyper this is a great idea!!! it would be for 360?? What install diagrams do you use??  I think it would be a great idea if you could do this for PS3 also

Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #14 on: November 02, 2010, 09:04:21 AM »
its for 360 yes
i will post diagrams when it is done
and personally i cba with ps3 its more work, less people want it, and im a 360 kinda guy :P

but for now can we just keep this thread to gui ideas please :)

Offline frenulem - No.5417

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #15 on: November 02, 2010, 02:22:00 PM »
So wait
>Mode 1,2&3 (Three separate boxes)
      >Dual Trigger Button
      >COD5 patch Button
      >Burst On Lt & Rt Buttons
      >Then Rapid fire speeds? (on your draft i see 4 boxes for each one, can you explain what they are for)

A COM port select

A COM Port test

And a program and program progress bar

Then what are the radio buttons on the button for?

That is all the information i got from your Alpha GUI, btw I dont know much about windows form, but i will see what i can find out, and then draw a draft up in paint :)

Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #16 on: November 02, 2010, 02:52:11 PM »
im not sure what exactly you mean by "the radio buttons on the button" but the 4 radio buttons select how many modes you want like in hazers flex code or if you want to have no modes(completely turn the mod off)

and sorry the combo boxes arent labeled on that but they are for...
-Speed on RT
-Speed on LT
-Burst Rounds on RT
-Burst rounds on LT

but anyway that would be awesome but you should not need to know much about windows forms as i only need an idea for a better layout then i can construct the actual form myself :)

Post Merge: November 02, 2010, 02:54:00 PM
yh and dont worry about how wacky the idea is if you just post it up anyway il let you know how feasable it is or whatever then if necassary we can revise it
« Last Edit: November 02, 2010, 02:54:00 PM by hyper999 »

Offline frenulem - No.5417

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #17 on: November 02, 2010, 02:58:04 PM »
Bottom* lol my bad, and yeah sure i'll see what i can do, should be doing english coursework but screw that

Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #18 on: November 02, 2010, 03:01:11 PM »
yeah this is way more important lol

Offline frenulem - No.5417

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #19 on: November 02, 2010, 03:39:08 PM »


the small squares are check boxes :)
« Last Edit: November 02, 2010, 03:55:02 PM by frenulem »

Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #20 on: November 02, 2010, 03:46:55 PM »
actually for such simple changes that looks one hell of alot better i think i can work with that
thanks :)

Offline frenulem - No.5417

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #21 on: November 02, 2010, 03:52:37 PM »
no worries, Just put it in an order that you would use it in if you could be arsed you can put a link to  help page in the bottom left, suppose i really should get on with this work now:(

Offline Anonamous

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #22 on: November 02, 2010, 04:09:49 PM »
There we go. I just threw together  cheap and quick image lol.

That is good. I like that lol. Hopefully this turns out as good as it sounds. good luck hyper :D

Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #23 on: November 02, 2010, 04:12:22 PM »
Just a quick question how interested are you guys in the quickscope mode?

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #24 on: November 02, 2010, 04:19:26 PM »
Just a quick question how interested are you guys in the quickscope mode?

lol should I even answer?

I think the more options you can have the better.

If you havent yet coded it, i wouldnt bother. You could always have updates for the program anyway

Offline frenulem - No.5417

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #25 on: November 02, 2010, 04:20:58 PM »
lol never play CoD so not much but the more features the better i guess :L

Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #26 on: November 02, 2010, 04:38:46 PM »
@ anonamous its not as simple as that the pc app does not actually reprogram the chip it simply sends the settings (such as the firerate) to the pic so any features must be included in the pic code to begin with unless you take the pic out and reprogram everytime which kinda defeats the object of this mod lol. But yeah i havent coded it yet ive got quite a busy week with school and stuff but i may have a play with it this weekend :)

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #27 on: November 02, 2010, 07:44:59 PM »
@ anonamous its not as simple as that the pc app does not actually reprogram the chip it simply sends the settings (such as the firerate) to the pic so any features must be included in the pic code to begin with unless you take the pic out and reprogram everytime which kinda defeats the object of this mod lol. But yeah i havent coded it yet ive got quite a busy week with school and stuff but i may have a play with it this weekend :)

lol yeah... i knew that <---*LIER*

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lololol

Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #28 on: November 03, 2010, 11:21:59 AM »
what do you think of this?

Offline Anonamous

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #29 on: November 03, 2010, 12:08:57 PM »
looks great!

Also, what is with the LED color selection? Is that for if you have a different color LED soldered to on your board, so that it will output a lower or higher voltage for that led or something?

 

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