Author Topic: GBlaster's New Rapid Fire Mod [Release]  (Read 47780 times)

Offline Ack Like You Know

  • Ω Allumnist Ω
  • *
  • Posts: 141
  • Post quality +0/-0
  • Gender: Male
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #60 on: January 12, 2009, 04:38:25 PM »
Hey guys, quick tip for what I've found installing my rapid fire. There is a small little round spacer on the back piece of the DS3 controller shell where you'd be looking to drill a hole for your button (right side). If you drill your hole JUST to the left of that small spacer, it fits PERFECTLY!!!

Offline seriouslysilly

  • Motor Mouth
  • *
  • Posts: 79
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #61 on: January 13, 2009, 03:45:26 PM »
Hey Gblaster!

Just have a quick problem/question.

My first install went in a dualshock (as mentioned in previous post).  Everything is working well.

I just finished second install in a sixaxis controller.
when I press the button, it goes slowly.

Is there something I did wrong?

Thanks!

Offline jjahuja

  • Guppy
  • *
  • Posts: 4
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #62 on: January 14, 2009, 03:17:14 PM »
Hey gblaster, I'm gonna buy the parts soon but I saw that I shouldn't add solder while I'm connecting the wire to the points. Can you explain that more? I'm only good at basic soldering but I bet I can do this because it looks easy.

Offline GBlaster

  • ♪♪♪ Tone deff ♪♪♪
  • *
  • Posts: 68
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #63 on: January 14, 2009, 04:37:33 PM »
Hey Gblaster!

Just have a quick problem/question.

My first install went in a dualshock (as mentioned in previous post).  Everything is working well.

I just finished second install in a sixaxis controller.
when I press the button, it goes slowly.

Is there something I did wrong?

Thanks!

You may have used the wrong resistors. The resistors control the speed of the timer.

Hey gblaster, I'm gonna buy the parts soon but I saw that I shouldn't add solder while I'm connecting the wire to the points. Can you explain that more? I'm only good at basic soldering but I bet I can do this because it looks easy.

You can add solder. But not a lot because it may get on something else. It should be fine to just heat the solder that's there and just push the wire in.

Offline tapdisbong

  • Granny Spanker
  • *
  • Posts: 436
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #64 on: January 14, 2009, 05:31:23 PM »
the higher the resistor the faster it would shoot ?

Offline GBlaster

  • ♪♪♪ Tone deff ♪♪♪
  • *
  • Posts: 68
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #65 on: January 14, 2009, 07:48:13 PM »
the higher the resistor the faster it would shoot ?

The higher the resistor, the slower it shoots. Try to only change R2 because the capacitors and R1 change the duty cycle significantly. If you use about 30k ohms of resistance on R2 you should be hitting a little over 20 shots per second. Right now its tuned to 11 shots per second with 56k ohms.

Offline seriouslysilly

  • Motor Mouth
  • *
  • Posts: 79
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #66 on: January 15, 2009, 04:09:18 PM »
You may have used the wrong resistors. The resistors control the speed of the timer.


thanks for the reply.  just opened up the controller and checked.  it's a 56k resistor (double and triple checked the color bands).

i was planning on making another set, but local radioshack was out of the 1.0u capacitor.

Offline tapdisbong

  • Granny Spanker
  • *
  • Posts: 436
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #67 on: January 17, 2009, 02:57:16 PM »
what if i use 2   10k resistors instead of using the 30 ?

Offline bustinthejustin

  • Registered BST
  • E = MC² Mad Scientist
  • *
  • Posts: 2326
  • Post quality +1/-0
  • Gender: Male
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #68 on: January 17, 2009, 03:18:42 PM »
U'd need 3 10k resistors...

Sig by Kenshinffx - Thanks!

Offline seriouslysilly

  • Motor Mouth
  • *
  • Posts: 79
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #69 on: January 18, 2009, 06:09:05 PM »
went to another radioshack and picked up the missing pieces to make another.
put them all together and replaced it with the current one.
working like a charm.

will disassemble the previous one and reconnect to see where my error was.

Thanks for the help!

Offline GBlaster

  • ♪♪♪ Tone deff ♪♪♪
  • *
  • Posts: 68
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #70 on: January 18, 2009, 07:39:52 PM »
went to another radioshack and picked up the missing pieces to make another.
put them all together and replaced it with the current one.
working like a charm.

will disassemble the previous one and reconnect to see where my error was.

Thanks for the help!

No Problem. Glad to hear its working for you.

Offline jjahuja

  • Guppy
  • *
  • Posts: 4
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #71 on: January 19, 2009, 05:13:16 AM »
Alright I started this mod and then when i got to the testing part it worked nicely:) :psp: but it has been pretty hard...anyway to the point I was trying to keep in there but then point 1 broke off. Now when try resoldering the wire to point 1 the solder just keeps on breaking or won't stick. :x: Anyone got advice? I have the old style sixaxis also how do i put the timer without it breaking? Is that what the hot glue is used for? Please help I wanna get this done today and I'll be online all day and I'll have a photo up soon.

Please help!!!!! :beg: :beg: :beg: :beg: :beg: :beg: :beg: :beg:

Offline jjahuja

  • Guppy
  • *
  • Posts: 4
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #72 on: January 19, 2009, 10:35:21 AM »
someone help?

Offline GBlaster

  • ♪♪♪ Tone deff ♪♪♪
  • *
  • Posts: 68
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #73 on: January 19, 2009, 04:16:20 PM »
Alright I started this mod and then when i got to the testing part it worked nicely:) :psp: but it has been pretty hard...anyway to the point I was trying to keep in there but then point 1 broke off. Now when try resoldering the wire to point 1 the solder just keeps on breaking or won't stick. :x: Anyone got advice? I have the old style sixaxis also how do i put the timer without it breaking? Is that what the hot glue is used for? Please help I wanna get this done today and I'll be online all day and I'll have a photo up soon.

Please help!!!!! :beg: :beg: :beg: :beg: :beg: :beg: :beg: :beg:

Sorry for not responding earlier. I check the forums only around 1-2 times a day. You can use flux to help it stick a little better. The hot glue is almost required in order to stop the timer from shaking around inside the controller especially when playing games that require shaking the controller.

Offline jjahuja

  • Guppy
  • *
  • Posts: 4
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #74 on: January 19, 2009, 04:20:26 PM »
so flux to help it stick and do i hot glue the timer to the back of the controller or wherever i stick it?
« Last Edit: January 19, 2009, 04:23:08 PM by jjahuja »

Offline tapdisbong

  • Granny Spanker
  • *
  • Posts: 436
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #75 on: January 20, 2009, 07:42:59 PM »
ya, flux keeps the bond strong, the glue gun keeps it form shaking all over, and causing problems and stuff like that. And a tip watch where you glue gun, or where you place the parts so the controller can close properly.

Offline rossiluca76

  • Guppy
  • *
  • Posts: 3
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #76 on: January 21, 2009, 01:24:38 AM »
   
I am a new member of the forum, (hello to everyone) I am an Italian boy, I realized your system for the rapid fire but I have a small problem.

because the rapid fire works on call of duty 4 always successfully, while on call of duty 5 runs for five seconds and then works to 1 shot per second?

hello thanks luca
sorry for the English but I use google translate

Offline seriouslysilly

  • Motor Mouth
  • *
  • Posts: 79
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #77 on: January 21, 2009, 05:16:53 AM »
correct me if i'm wrong (i don't have cod5), but i've heard that this mod won't work on this game.
i've read/heard that they changed it so the rapid fire won't work unless the chips has a new program.

Offline tapdisbong

  • Granny Spanker
  • *
  • Posts: 436
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #78 on: January 21, 2009, 03:20:44 PM »
???? it works on COD 5, i used this same guide to make it and tested it with COD5.

Offline rossiluca76

  • Guppy
  • *
  • Posts: 3
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #79 on: January 21, 2009, 11:57:58 PM »
more specific:
The kit is operated cod 5 until Friday evening, the kit runs from Friday evening for a few seconds and then fired a second shot (on cod 4 works even now).
perhaps there was an update of the game that blocked the use of rapid fire?

Offline seriouslysilly

  • Motor Mouth
  • *
  • Posts: 79
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #80 on: January 22, 2009, 11:05:46 AM »
???? it works on COD 5, i used this same guide to make it and tested it with COD5.

that's good to hear :)
I was just going by the descriptions on fleabay touting the "new program" or "new code" to make it work for COD5. 
Perhaps it is just for the 360?


Offline Ack Like You Know

  • Ω Allumnist Ω
  • *
  • Posts: 141
  • Post quality +0/-0
  • Gender: Male
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #81 on: January 22, 2009, 01:50:23 PM »
There was an update, rate of fire is locked, regardless. I have programmed chip kits and they are normal speed on COD5 now but still work on everything else. Others have confirmed it.

Offline tapdisbong

  • Granny Spanker
  • *
  • Posts: 436
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #82 on: January 22, 2009, 07:22:51 PM »
try using higher resistors, since GB said the lower they are the faster they shoot. try using something a little higher than the 56k and it would probably work then. I will try it tomorrow when i get back home.
here this is what Gb said
"  The higher the resistor, the slower it shoots. Try to only change R2 because the capacitors and R1 change the duty cycle significantly. If you use about 30k ohms of resistance on R2 you should be hitting a little over 20 shots per second. Right now its tuned to 11 shots per second with 56k ohms".
i'll get another controller and try it out to.

Offline GBlaster

  • ♪♪♪ Tone deff ♪♪♪
  • *
  • Posts: 68
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #83 on: January 23, 2009, 02:46:17 PM »
The Rapid Fire Works on Call of Duty 5. It may not work for pre-programmed chips and xbox 360 methods because they shoot at around 20 shots per second. Since mine shoots at 11 shots per second it seems to be under the limit. They won't lock it at anything under 11 because a human can shoot that fast with a lot of effort. As for 20, it would take a professional paintball player to hit 20 balls per second making it reasonable to lock.

Offline Nemesis

  • Millennium Poster
  • *
  • Posts: 1186
  • Post quality +0/-0
  • Gender: Male
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #84 on: January 26, 2009, 04:10:36 PM »
i'm having a wierd problem with the rapid fire on my dualshock 3 controller. I have successfully done it to my sixaxis a while ago and worked flawlessly, now that i have tried with the dualshock it doesn't seem to always work. Sometimes it works as rapid fire perfectly, but then when i move the transistor and a few wires around it acts as if im constanly pressing O on the controller. I have an idea that it might be the transistor because my middle pin twisted and broke off, but then i soldered 30 gauge kynar wire to it and used that as the middle pin, would that be what is affecting it? Also, is this a suitable 555 timer? - http://www.maplin.co.uk/Module.aspx?ModuleNo=2710&&source=14&doy=26m1

Thanks for all help.

Offline SN!P3R

  • Millennium Poster
  • *
  • Posts: 1444
  • Post quality +0/-10
  • Gender: Male
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #85 on: January 26, 2009, 04:15:24 PM »
can we see a pic of your wiring Nemesis?
BEST 360 MODDING
HELP OUR ECONOMY!

360 MASHUP THREAD

Offline rossiluca76

  • Guppy
  • *
  • Posts: 3
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #86 on: January 28, 2009, 06:05:00 AM »
thanks for the solution, I managed to make it work by replacing the resistance of 56 with a 100 (with 68 and 82 were still locked)
thanks again

Offline haze

  • Chief squatting Hard
  • *
  • Posts: 17
  • Post quality +0/-0

Offline GBlaster

  • ♪♪♪ Tone deff ♪♪♪
  • *
  • Posts: 68
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #88 on: February 01, 2009, 08:22:06 AM »
The transistor looks alright. 30 awg wire would be equivalent to very very thin :-P

Offline haze

  • Chief squatting Hard
  • *
  • Posts: 17
  • Post quality +0/-0
Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #89 on: February 01, 2009, 08:46:50 AM »
Thanks would this wire be alright cause im getting resistors an some other stuff from there and want to keep the postage costs down.

http://cgi.ebay.co.uk/20-Metres-Equipment-Wire-7-Strand-Electronic-Electric_W0QQitemZ360098294421QQihZ023QQcategoryZ4667QQtcZphotoQQcmdZViewItem

 

SMF spam blocked by CleanTalk
SimplePortal 2.3.5 © 2008-2012, SimplePortal